SWTOR Imperial Agent Guide

The Imperial Agent acts like the spy for the Empire. He specializes to go behind enemy lies and destroy something that is important to the Republic and then disappear before anyone spots him or even better before anyone finds out anything has happened.

The SWTOR Imperial Agent carry out operations that are so important and crucial, that a single Imperial Agent can single handedly cause so much damage to the Republic that cannot even be matched by an army of Sith Warriors. They mainly rely on recon and long range weapons. This combined with accuracy can bring about some pretty serious assassinations. Unlike the Sith who are power hungry, the Imperial Agent actually fights for the citizens of the Empire.

The SWTOR Imperial Agent uses heavy armor that allows him or her for quick movement. Although the Imperial Agent is built to kill from far away, the SWTOR Imperial Agent wouldn’t hesitate to go in close for a kill. They sometimes work alone, and sometimes they also work in groups. The Empire relies on them for secret information regarding the enemies.

 

Star Wars: The Old Republic Imperial Agent: Weapons and Armor

The Imperial Agent isn’t a short or mid range fighter, he uses the distance and accuracy to his/ her advantage. The SWTOR Imperial Agent uses long range sniper rifles.

When killing from a distance doesn’t work, they rely on their energy knives to get the job done.

They use high-grade armor mesh that provides very good protection and also free mobility

Star Wars: The Old Republic Imperial Agent: Class Role and Mechanics

The Imperial Agent acts as a recon for the Empire. They infiltrate enemy lines and leak out crucial information to the Empire. Thus you can say that the Empire is partially dependent on the information passed on by the Imperial Agent.

They also act as long range snipers, pulling off otherwise impossible kills.

The Races that can be a Imperial Agent

  • Human
  • Chiss

The Advanced Classes for the Star Wars: The Old Republic Imperial Agents are

Operative

  • Blaster Rifle / Energy Blade
  • Stealth
  • Close to Mid Range Damage Dealing and/or Healing.

“The Operative has received a number of updates aimed at providing an alternative, less cover dependent gameplay option if skilled accordingly. Operatives are now more viable in mid and close range combat, using their stealth field generator to approach the enemy unseen before delivering heavy burst damage with their energy blade.”

- SWTOR Dev Team

Sniper

  • Sniper Rifle
  • Cover, Ambush, Orbital Strikes
  • Mid to Long Range Damage Dealing

“The Sniper’s entire skill tree has been reworked to include PvP feedback from internal and external tests. The Sniper is now able to entrench himself, providing a viable initial counter against attacks that would previously knock him out of cover. The Sniper also gained Cover Pulse, a player triggered pulse mine that can knock an unsuspecting attacker away from the Sniper.”

-SWTOR Dev Team

Let us have a look at the gameplay video of this class:

Star Wars: The Old Republic Imperial Agent video.

 

Now that we have had a look at the class and how it works, let us now look at the SWTOR Imperial Agent Skills.

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