In this Star Wars: The Old Republic Smugglers guide, we will have an in depth look at the skills of the Smugger. The SWTOR Smuggler has all kinds of spells ranging from damage to utility, can provide AoE CC and also good survivability skills too. Lets have a look at them.
SWTOR Smuggler Abilities
Starting Abilities
Flurry of Bolts
- Instant
- Cooldown: 1.5 secs
- Range: 30m
- A flurry of bolts shot from your blaster.
Take Cover
- Instant
- Evasion increase against targets in your cone of cover while taking cover.
Burst
- Energy: 45
- Instant
- Range: 30m
- Fire three powerful blasts at your target.
Flash Grenade
- Energy: 30
- Instant
- Cooldown: 20 secs
- Range: 30m
- Lob a flash grenade that blinds your target and all nearby targets (within 5m) for 8 seconds. Blindness ends prematurely if an effected target is damaged. Affects a maximum of 6 targets.
Recuperate
- Channeled: 15 sec
- Cooldown: 1 minute
- Catch your breath, recovering your Health and Energy over 15 seconds. This is only usable out of combat.
Smuggler Trainer
Barrage – Requires Level 4 – 100 Credits
- Energy: 60
- Channel 2.5 sec
- Range: 30m
- Spray a wave of bolts towards the target and those nearby dealing heavy damage over 2.5 seconds. Affects a maximum of 5 targets.
Dirty Kick – Requires Level 4 – 100 Credits
- Energy: 15
- Instant
- Cooldown: 1 minute
- Range: 4m
- Deliver a low blow to the target, dealing light damage and stunning it for 5 seconds. Cannot be used while in cover.
Headshot – Requires Level 6 – 160 Credits
- Energy: 30
- Instant
- Range: 30m
- Fires a shot at the target’s head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.
Underworld Medicine – Requires Level 8 – 220 Credits
- Energy: 25
- Casting Time: 1.5 sec
- Range: 30m
- Heals a friendly target for a moderate amount.
Escape – Requires Level 14 – 380 Credits
- Instant
- Cooldown: 1 minute 30 secs
- Removes the Smuggler from any stun, fear, or movement impairing effects.
Cool Head – Requires Level 18 – 500 Credits
- Instant
- Cooldown: 2 minutes
- Keep your cool and regenerate energy over the next 6 seconds.
Smuggler’s Luck – Requires Level 20 – 560 Credits
- Energy: 10
- Instant
- Cooldown: 3 minutes
- The smuggler’s critical chance is doubled for 15 seconds.
Surrender (Rank 1) – Requires Level 24 – 660 Credits
- Instant
- Cooldown: 3 minutes
- The Smuggler pretends to surrender, thereby lowering all aggro.
Covered Escape – Requires Level 36 – 1000 Credits
- Instant
- Energy: 10
- Cooldown: 2 minutes
- Snare close range enemies while diving into cover.
Pacify – Requires Level 40 – 1120 Credits
- Energy: 25
- Instant
- Cooldown: 45 secs
- Range: 30m
- A surprising shot that does moderate damage and prevents all actions for 4 seconds.
Charm – Requires Level 42 – 1160 Credits
- Instant
- Energy: 25
- Provides the smuggler and group members increased presence for 30 minutes.
Hustle – Requires Level 46 – 1280 Credits
- Instant
- Energy: 15
- Cooldown: 2 minutes
- Quicken your party’s pace for 15 seconds, increasing movement speed by 50% for all friendly units within 20 meters
This is the complete list of all the skills and abilities of the SWTOR Smuggler. I will keep updating them as I get a hold on more information. Keep an eye on the SWTOR Smuggler Guide.